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Hazard Emergency and Accident Training

Objectives and Overview

The Institute of Emergency Services & Homeland Security (IESHS) at Utah Valley State College (UVSC) is engaging in an effort to build an “Emergency Services Training Simulation” for the purposes of helping train emergency services personnel in the communications and procedures of emergency response. This highly complex and coordinated activity will be aided through the use of computer-based simulation training, led by the group at Utah State University and partnering with IESHS, which will provide support in the form of expertise, design and development of the prototype simulation module. The innovation being proposed by IESHS includes the use of knowledge modeling and human-computer interaction analysis to assess the communications and procedures of emergency response presented through a real-time simulation tool within multi-participant, virtual environments.  IESHS desires to engage the expertise of Utah State University in instructional technology research and prototyping, educational simulation design, development and assessment.

- Increase experience for emergency leadership

- Improve team work in emergency situation

Description of Technology

The Creative Learning Environments lab in the Department of Instructional Technology, comprised of team facilitator Dr. Brett Shelton and graduate students from the department, have been working on various projects that study the cultural and contextual components of building rich 3D environments for learning (see http://cle.usu.edu for details). One of these projects includes VOSR 3D, an elaborate 3D environment used to teach early 20th century poetry to a 9th grade audience.

Research with VOSR 3D

We studied the learning experience with VOSR 3D and compared it to the learning experience with the text-based version of the game. One area of research interest is that of "perspective." How does a player's viewing perspective affect his or her learning? Our findings provide us information to improve the design and development of similar game and simulation environments.

3rd person perspective 1st person perspective

This project involved the creation of an elaborate 3D environment for multiplayer participation, the kind that would be helpful for building dramatic scenarios for experiencing and assessing emergency response personnel in a variety of situations. Using this kind of technology, we will create a module so that emergency response units can practice crucial, coordinated protocols in communication and action as part of a training simulation.

Scope of Work

Phase I: Along with modeling and building of the protoype, we will provide research and instructional design for the H.E.A.T. module. We will provide the principal investigator for the subject effort and shall perform the following activities regarding this effort:

  • Analysis and design of a pedagogical model for emergency service response including the areas of simulation, virtual environment, navigation and supporting concepts.
  • Conceptual development of instructional activities, which could be incorporated into the prototype H.E.A.T. Module and used by instructors.
  • Creation of customized simulation activities and procedures which could be incorporated into the prototype H.E.A.T. Module and used with the instructional activities to evaluate student understanding of concepts relative to pedagogical models of emergency response.

We will also support the detailed design of the H.E.A.T. module to help ensure that it will improve conceptual understanding of response concepts among the target audience. The resulting product will be in the form of a prototype computer-based tool.

Phase 2: Based on the prototype developed during phase 1, we will continue research and modeling, and providing instructional design and assessment guidelines for the H.E.A.T. module. During Phase 2, we will o revisit and refine the prototype from Phase 1, and progress toward additional scenarios based on the developed prototype. We will also help with efforts to seek additional funding and partnerships to assist in efforts beyond the Period of Performance.

Period of Performance

The period of performance of this effort is September 1, 2006 through August 31, 2007. This effort includes a working scenario in-place by March 31, 2007 (Phase 1) and refinement of the initial scenario, additional functionality, and progress toward additional scenarios by August 31, 2007 (Phase 2).

Design and Development Team

  • Brett Shelton (faculty advisor)
  • Tim Stowell (team Leader)
  • Jon Scoresby (research assistant)
  • Michael Capell (3d modeler)
  • Devon Bartlett (3d modeler)
  • INST Simulation class (instructional design team)


Project Lead: Jeff Maxwell, Institute of Emergency Services and Homeland Security
Subject Matter Expert: Dennis Goudy
Programmers/Modelers: various students

  • Computers in the CLE lab
  • Maya
  • Ogre

External Links


  • 3D engine under development
  • Gathering materials
  • Ordering technology

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