Objectives and Overview
The Institute of Emergency Services & Homeland Security (IESHS)
at Utah Valley State College (UVSC) is engaging in
an effort to build an “Emergency
Services Training Simulation” for the purposes of helping train
emergency services personnel in the communications
and procedures of emergency response. This highly
complex and coordinated activity will be aided
through the use of computer-based simulation training,
led by the group at Utah State University and partnering
with IESHS, which will provide support in the form
of expertise, design and development of the prototype
simulation module. The innovation being proposed
by IESHS includes the use of knowledge modeling
and human-computer interaction analysis to assess
the communications and procedures of emergency
response presented through a real-time simulation
tool within multi-participant, virtual environments. IESHS
desires to engage the expertise of Utah State University
in instructional technology research and prototyping,
educational simulation design, development and
The Creative Learning Environments lab in the Department of Instructional Technology, comprised of team facilitator Dr. Brett Shelton and graduate students from the department, have been working on various projects that study the cultural and contextual components of building rich 3D environments for learning (see http://cle.usu.edu for details). One of these projects includes VOSR 3D, an elaborate 3D environment used to teach early 20th century poetry to a 9th grade audience.
Research with VOSR 3D
We studied the learning experience with VOSR 3D and compared it to the learning experience with the text-based version of the game. One area of research interest is that of "perspective." How does a player's viewing perspective affect his or her learning? Our findings provide us information to improve the design and development of similar game and simulation environments.
This project involved the creation of an elaborate 3D environment for multiplayer participation, the kind that would be helpful for building dramatic scenarios for experiencing and assessing emergency response personnel in a variety of situations. Using this kind of technology, we will create a module so that emergency response units can practice crucial, coordinated protocols in communication and action as part of a training simulation.
Scope of Work
Phase I: Along with modeling and building of the protoype, we will provide research and instructional design for the H.E.A.T. module. We will provide the principal investigator for the subject effort and shall perform the following activities regarding this effort:
We will also support the detailed design of the H.E.A.T. module to help ensure that it will improve conceptual understanding of response concepts among the target audience. The resulting product will be in the form of a prototype computer-based tool.
Phase 2: Based on the prototype developed during phase 1, we will continue research and modeling, and providing instructional design and assessment guidelines for the H.E.A.T. module. During Phase 2, we will o revisit and refine the prototype from Phase 1, and progress toward additional scenarios based on the developed prototype. We will also help with efforts to seek additional funding and partnerships to assist in efforts beyond the Period of Performance.
Period of Performance
The period of performance of this effort is September 1, 2006 through August 31, 2007. This effort includes a working scenario in-place by March 31, 2007 (Phase 1) and refinement of the initial scenario, additional functionality, and progress toward additional scenarios by August 31, 2007 (Phase 2).
Design and Development Team
Project Lead: Jeff Maxwell, Institute of Emergency Services and Homeland
©Copyright 2005 Utah State University, Logan UT 84322, (435) 797-1000