![]() |
|||
| Home | Opportunity | Motive | Means |
Creative Learning Environment -- Research & Teaching Dissemination | |||
Refereed Papers Shelton, B. E., & Scoresby, J. (in progress) Aligning Game Activity with Instructional Goals: Following a Novel Design and Development Approach to Instructional Computer Games. Ball, Cheryl E. (2006). Reading the text: A rhetoric of wow. Kairos: Rhetoric, Technology, Pedagogy, 10(2). <http://english.ttu.edu/kairos/10.2>. Moeller, R. M., Cootey, J. (for submission 2007) The peripatos could not have looked like that,' and other educational tales from student game designers. Special Issue of the International Journal of Interactive Technology and Smart Education on "Computer Game-based Learning." Moeller, R. M., Mason, E. (for submission) When gamers are more
than consumers: Technical writing and the production of video games. Journal
of Business and Technical Communication.
Ball. C. (2006, February). New medi-ack! Considering technology rich texts in a literature/writing curriculum. Kent State University, Kent, OH. Ball. C. (2006, January). What if?: New media for a new university. Faculty Forum. Logan, UT. Ball. C. (2005, November). Teaching new media texts in English studies classes. Utah Writing Project, Salt Lake City, UT.
Conference Papers and Presentations Ball, C., & Rice, R. (2005, June). Hackers, schmoozers, & wonder: Rhetoric, technology, & aesthetics in new media spaces. Computers & Writing Conference, Palo Alto, CA. Scoresby, J., Duncan, S. M., & Shelton, B. E. (2006, June). Voices of Spoon River: Exploring early American poetry through computer gaming. Paper presented at the Games, Learning & Society 2006, Madison, WI. Shelton, B. E., & Wiley, D. (2006, June). How do I get in the game?: The papers, projects, and practices of teaching educational games. Paper presented at the Games, Learning & Society 2006, Madison, WI. Scoresby, J., Duncan, S. M., & Shelton, B.E. (2006, June). Considering different approaches to teaching using computer games in the classroom. Presented at UVSC: Teaching with Technology Idea Exchange 2006, Orem, UT. Duncan, S. M., & Scoresby, J., (2006, March 11). Methodology for evaluating Voices of Spoon River. Presented at the Utah Coalition for Educational Technology 2006, Riverton, UT. ppt Shelton, B. E., & Olson, N. (2006, April 7-11). A sign for all times: Revisiting how culture and context impact the interpretation of graphical elements. Paper presented at the American Educational Research Association (AERA) 2006, San Francisco. Shelton, B. E., & Wiley, D. (2006, April 7-11). Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games. Poster presented at the American Educational Research Association (AERA) 2006, San Francisco. Duncan, S. M., Scoresby, J., & Shelton, B. E. (2006, February 22). Voices of Spoon River: Evaluation of an educational interactive fiction game. Paper presented at the Philadelphia Area Educational Technology Conference (PAETC), Bryn Mawr, PA. Duncan, S. M., & Shelton, B. E. (2006, February 22). Voices of Spoon River: Study of the development of an educational interactive fiction game by instructional game students. Paper presented at the Philadelphia Area Educational Technology Conference (PAETC), Bryn Mawr, PA. Duncan, S. M., Stowell, T., Allen, B., & Shelton, B. E. (2006, February 22). School of learning sciences: Design of a multi-user game for learning science students. Paper presented at the Philadelphia Area Educational Technology Conference (PAETC), Bryn Mawr, PA. Shelton, B. E. (2005, December 7-8). Designing and creating interactive fiction for learning. Paper presented at the New Media Consortium (NMC) Online Conference on Educational Gaming, Internet. Moeller, R., Ball, C., & Shelton B. E. (2005, September 28-30). Games, signs, and texts: Exploring sustainable, creative learning environments through cultural analysis and localization. Paper presented at the Instructional Technology Institute: Advancing the Effectiveness and Sustainability of Open Education Conference, Utah State University, Logan, UT. Shelton, B. E. (2004, October 20-24). Exploring the unique properties of augmented reality for teaching and learning. Paper presented at the Association for Educational Communications and Technology Conference (AECT 2004), Chicago, IL. Moeller, R. M., (2005, March) What does rhetoric have to do with design? A new media manifesto. Presented at the Conference on College Composition and Communication (CCCC). Chicago, IL. Moeller, R. M. (2005, March) Game On: Video Games Teach Technical Writing. Presented at the Conference on College Composition and Communication (CCCC). San Francisco, CA. Moeller, R. M., (2006, February) Conflicting Consumers: Katamari Damacy and the Absurd. Facilitated roundtable panel at the 27th annual conference of the Southwest/Texas Popular Culture and American Culture Associations. Albuquerque, NM. Moeller, R. M. (2005, October) Connecting Programs and Research through Political Economy Analysis. Presented at Council for Programs in Technical and Scientific Communication Conference. Lubbock, TX: Texas Tech. Moeller, R. M (2005, June) The Political Economy of Textual Production and the Limitations of Hypertext. Presented at Computers and Writing 2005: New Writing and Computer Technologies. Palo Alto, CA: Stanford University. Moeller, R. M. (2005, March) Video Game Design Documents: The Techno-Rhetoric of Video Games. A video poster presentation for the 2005 conference of the Association of Teachers of Technical Writing (ATTW). San Francisco, CA.
Books Shelton, B. E., & Wiley, D. (Eds.). (expected 2006). The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers.
Book Chapters Shelton, B. E. (in progress). Designing instructional games for activity-goal alignment. In B. E. Shelton & D. Wiley (Eds.), The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers. Moeller, R., & McAllister, K. (in progress). [TBD]. In B. E. Shelton & D. Wiley (Eds.), The Educational Design and Use of Simulation Computer Games. Rotterdam, The Netherlands: Sense Publishers. Moeller, R. M. (under contract, forthcoming 2007). ReWriting wi-fi: The surveillance of mobility and student agency. In A. C. Kimme Hea (Ed.), _Going Wireless: A Critical Exploration of Wireless & Mobile Technologies for Composition Teachers and Scholars_. Hampton Press. Moeller, R. M., et al. (in press). Virtual Learning Environments linked to the University of Illinois at Chicago’s Electronic Visualization Lab. In J. Weiss, J. Nolan, & P. Trifonas (Eds.), The International Handbook of Virtual Learning Environments. Kluwer Publishing. Moeller, R. M., & Moberly, K., (Spring
2006) Review of Ken S. McAllister's Game Work: Language, Power, and
Computer Game Culture. Kairos 10.2 Available at
Workshops Ball, C., & Moeller, R. (2006, May). Teaching Writing with Technology. Utah State University Summer Extension Workshops, Logan, UT. Moeller, R. M (2005, June) Funded Research on Technology in the Humanities: RFPs and the Creative Learning Environments Lab. A case study presented to John McLaughlin's Grant Writing Summer Credit Workshop. Utah State University. Moeller, R. M., & McAllister, K. S. (2005, October). Learning
Games Initiative
Multi-media Materials Voices of Spoon River. An Interactive Fiction Game for Helping Students Study Classic Text. (2006). Available for download from CLE website. Shelton, B. E. (Advisor) Game author contributors alphabetically: Bernotski, J., Caswell, T., Duncan, M., Jensen, M., Jorgensen, J., Scoresby, J., & Stowell, T., Instructional Games. (2006, in development). Open Content Classroom Materials available through USU/COSL website. Aristotle's Assassins. A demonstration version of an interactive role-playing game set in ancient Greece to teach players Greek politics, rhetoric, and culture. (May, 2006). Game Design Contributors: Moeller, R. M., Cootey, J., Bateman, W., & Mcconkey, R.
Funding The Role of Presence within Mixed-Reality Learning Environments, $11,800 (Funded) Submitted to Utah State University, New Faculty Research Grant Brett E. Shelton, Principle Investigator, May 2005-June
2006, 1 mo/yr contribution Virtual Environment Prototyping, $14,000 (Funded) Submitted to Utah State University, New Faculty Research Grant Ryan Moeller, Principle Investigator, May 2005-June
2006, 1 mo/yr contribution. Start-up Funding, Facilities and Equipment Submitted to Utah State University, Vice President for Research
|
|||
| Contact Us | |||